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Dove Medical Press

An interactive game-based shoulder wheel system for rehabilitation

Overview of attention for article published in Patient preference and adherence, November 2012
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About this Attention Score

  • Average Attention Score compared to outputs of the same age
  • Above-average Attention Score compared to outputs of the same age and source (62nd percentile)

Mentioned by

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3 X users

Citations

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17 Dimensions

Readers on

mendeley
141 Mendeley
Title
An interactive game-based shoulder wheel system for rehabilitation
Published in
Patient preference and adherence, November 2012
DOI 10.2147/ppa.s37190
Pubmed ID
Authors

Chun-Ming Chang, Yen-Ching Chang, Hsiao-Yun Chang, Li-Wei Chou

Abstract

Increases in the aging population and in the number of accidents have resulted in more people suffering from physical impairments or disabilities. Rehabilitation therapy thus attracts greater attention as a means of helping patients recover and return to a normal life. With the extremely long and tedious nature of traditional rehabilitation, patients are reluctant to continue the entire process, thus the expected effects of the therapy cannot be obtained. Games are well known to help patients improve their concentration and shift their attention away from the discomfort of their injuries during rehabilitation. Thus, incorporating game technology into a rehabilitation program may be a promising approach.

X Demographics

X Demographics

The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 141 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Germany 1 <1%
France 1 <1%
Taiwan 1 <1%
Mexico 1 <1%
Spain 1 <1%
Unknown 136 96%

Demographic breakdown

Readers by professional status Count As %
Student > Master 23 16%
Student > Ph. D. Student 19 13%
Student > Bachelor 16 11%
Researcher 12 9%
Professor 5 4%
Other 21 15%
Unknown 45 32%
Readers by discipline Count As %
Medicine and Dentistry 17 12%
Psychology 17 12%
Nursing and Health Professions 15 11%
Computer Science 13 9%
Engineering 11 8%
Other 19 13%
Unknown 49 35%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 13 December 2012.
All research outputs
#14,577,956
of 25,540,105 outputs
Outputs from Patient preference and adherence
#729
of 1,767 outputs
Outputs of similar age
#113,671
of 202,569 outputs
Outputs of similar age from Patient preference and adherence
#9
of 24 outputs
Altmetric has tracked 25,540,105 research outputs across all sources so far. This one is in the 42nd percentile – i.e., 42% of other outputs scored the same or lower than it.
So far Altmetric has tracked 1,767 research outputs from this source. They typically receive a little more attention than average, with a mean Attention Score of 7.5. This one has gotten more attention than average, scoring higher than 58% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 202,569 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 43rd percentile – i.e., 43% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 24 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 62% of its contemporaries.