Title |
Feasibility of Wii Fit training to improve clinical measures of balance in older adults
|
---|---|
Published in |
Clinical Interventions in Aging, June 2013
|
DOI | 10.2147/cia.s46164 |
Pubmed ID | |
Authors |
Kathleen A Bieryla, Neil M Dold |
Abstract |
Numerous interventions have been proposed to improve balance in older adults with varying degrees of success. A novel approach may be to use an off-the-shelf video game system utilizing real-time force feedback to train older adults. The purpose of this study is to investigate the feasibility of using Nintendo's Wii Fit for training to improve clinical measures of balance in older adults and to retain the improvements after a period of time. |
X Demographics
The data shown below were collected from the profiles of 5 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
Canada | 1 | 20% |
New Zealand | 1 | 20% |
Unknown | 3 | 60% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Practitioners (doctors, other healthcare professionals) | 3 | 60% |
Members of the public | 2 | 40% |
Mendeley readers
The data shown below were compiled from readership statistics for 332 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Mexico | 2 | <1% |
United Kingdom | 2 | <1% |
Netherlands | 1 | <1% |
Italy | 1 | <1% |
Germany | 1 | <1% |
Brazil | 1 | <1% |
Spain | 1 | <1% |
United States | 1 | <1% |
Unknown | 322 | 97% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Master | 65 | 20% |
Student > Bachelor | 53 | 16% |
Student > Ph. D. Student | 44 | 13% |
Student > Doctoral Student | 26 | 8% |
Researcher | 24 | 7% |
Other | 50 | 15% |
Unknown | 70 | 21% |
Readers by discipline | Count | As % |
---|---|---|
Medicine and Dentistry | 46 | 14% |
Nursing and Health Professions | 45 | 14% |
Sports and Recreations | 38 | 11% |
Engineering | 28 | 8% |
Computer Science | 22 | 7% |
Other | 68 | 20% |
Unknown | 85 | 26% |
Attention Score in Context
This research output has an Altmetric Attention Score of 3. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 05 November 2013.
All research outputs
#8,618,954
of 25,584,565 outputs
Outputs from Clinical Interventions in Aging
#809
of 1,962 outputs
Outputs of similar age
#71,459
of 206,928 outputs
Outputs of similar age from Clinical Interventions in Aging
#18
of 52 outputs
Altmetric has tracked 25,584,565 research outputs across all sources so far. This one is in the 43rd percentile – i.e., 43% of other outputs scored the same or lower than it.
So far Altmetric has tracked 1,962 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 11.2. This one has gotten more attention than average, scoring higher than 54% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 206,928 tracked outputs that were published within six weeks on either side of this one in any source. This one is in the 48th percentile – i.e., 48% of its contemporaries scored the same or lower than it.
We're also able to compare this research output to 52 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 61% of its contemporaries.