Title |
Does a Wii-based exercise program enhance balance control of independently functioning older adults? A systematic review
|
---|---|
Published in |
Clinical Interventions in Aging, October 2014
|
DOI | 10.2147/cia.s69673 |
Pubmed ID | |
Authors |
Yocheved Laufer, Gali Dar, Einat Kodesh |
Abstract |
Exercise programs that challenge an individual's balance have been shown to reduce the risk of falls among older adults. Virtual reality computer-based technology that provides the user with opportunities to interact with virtual objects is used extensively for entertainment. There is a growing interest in the potential of virtual reality-based interventions for balance training in older adults. This work comprises a systematic review of the literature to determine the effects of intervention programs utilizing the Nintendo Wii console on balance control and functional performance in independently functioning older adults. |
X Demographics
The data shown below were collected from the profiles of 3 X users who shared this research output. Click here to find out more about how the information was compiled.
Geographical breakdown
Country | Count | As % |
---|---|---|
New Zealand | 1 | 33% |
United States | 1 | 33% |
Unknown | 1 | 33% |
Demographic breakdown
Type | Count | As % |
---|---|---|
Members of the public | 2 | 67% |
Practitioners (doctors, other healthcare professionals) | 1 | 33% |
Mendeley readers
The data shown below were compiled from readership statistics for 407 Mendeley readers of this research output. Click here to see the associated Mendeley record.
Geographical breakdown
Country | Count | As % |
---|---|---|
Spain | 2 | <1% |
Portugal | 1 | <1% |
Mexico | 1 | <1% |
United Kingdom | 1 | <1% |
Romania | 1 | <1% |
United States | 1 | <1% |
Unknown | 400 | 98% |
Demographic breakdown
Readers by professional status | Count | As % |
---|---|---|
Student > Bachelor | 66 | 16% |
Student > Master | 65 | 16% |
Student > Ph. D. Student | 53 | 13% |
Researcher | 38 | 9% |
Student > Postgraduate | 25 | 6% |
Other | 83 | 20% |
Unknown | 77 | 19% |
Readers by discipline | Count | As % |
---|---|---|
Nursing and Health Professions | 74 | 18% |
Medicine and Dentistry | 69 | 17% |
Sports and Recreations | 35 | 9% |
Psychology | 26 | 6% |
Engineering | 21 | 5% |
Other | 88 | 22% |
Unknown | 94 | 23% |
Attention Score in Context
This research output has an Altmetric Attention Score of 12. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 10 February 2019.
All research outputs
#3,079,036
of 25,374,917 outputs
Outputs from Clinical Interventions in Aging
#324
of 1,968 outputs
Outputs of similar age
#33,327
of 265,641 outputs
Outputs of similar age from Clinical Interventions in Aging
#12
of 43 outputs
Altmetric has tracked 25,374,917 research outputs across all sources so far. Compared to these this one has done well and is in the 87th percentile: it's in the top 25% of all research outputs ever tracked by Altmetric.
So far Altmetric has tracked 1,968 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 11.1. This one has done well, scoring higher than 83% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 265,641 tracked outputs that were published within six weeks on either side of this one in any source. This one has done well, scoring higher than 87% of its contemporaries.
We're also able to compare this research output to 43 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 72% of its contemporaries.