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A prosocial online game for social cognition training in adolescents with high-functioning autism: an fMRI study

Overview of attention for article published in Neuropsychiatric Disease and Treatment, March 2016
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About this Attention Score

  • Good Attention Score compared to outputs of the same age (72nd percentile)
  • Above-average Attention Score compared to outputs of the same age and source (64th percentile)

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7 X users
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3 Facebook pages

Citations

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14 Dimensions

Readers on

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201 Mendeley
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1 CiteULike
Title
A prosocial online game for social cognition training in adolescents with high-functioning autism: an fMRI study
Published in
Neuropsychiatric Disease and Treatment, March 2016
DOI 10.2147/ndt.s94669
Pubmed ID
Authors

Un-sun Chung, Doug Hyun Han, Yee Jin Shin, Perry F Renshaw

Abstract

To help patients with autism spectrum disorder (ASD) improve their social skills, effective interventions and new treatment modalities are necessary. We hypothesized that a prosocial online game would improve social cognition in ASD adolescents, as assessed using metrics of social communication, facial recognition, and emotional words. Ten ASD adolescents underwent cognitive behavior therapy (CBT) using a prosocial online game (game-CBT), and ten ASD adolescents participated in an offline-CBT. At baseline and 6 weeks later, social communication quality, correct identification of emotional words and facial emoticons, and brain activity were assessed in both groups. Social communication quality and correct response rate of emotional words and facial emoticons improved in both groups over the course of the intervention, and there were no significant differences between groups. In response to the emotional words, the brain activity within the temporal and parietal cortices increased in the game-CBT group, while the brain activity within cingulate and parietal cortices increased in the offline-CBT group. In addition, ASD adolescents in the game-CBT group showed increased brain activity within the right cingulate gyrus, left medial frontal gyrus, left cerebellum, left fusiform gyrus, left insular cortex, and sublobar area in response to facial emoticons. A prosocial online game designed for CBT was as effective as offline-CBT in ASD adolescents. Participation in the game especially increased social arousal and aided ASD adolescents in recognizing emotion. The therapy also helped participants more accurately consider associated environments in response to facial emotional stimulation. However, the online CBT was less effective than the offline-CBT at evoking emotions in response to emotional words.

X Demographics

X Demographics

The data shown below were collected from the profiles of 7 X users who shared this research output. Click here to find out more about how the information was compiled.
Mendeley readers

Mendeley readers

The data shown below were compiled from readership statistics for 201 Mendeley readers of this research output. Click here to see the associated Mendeley record.

Geographical breakdown

Country Count As %
Mexico 1 <1%
Spain 1 <1%
Unknown 199 99%

Demographic breakdown

Readers by professional status Count As %
Student > Ph. D. Student 33 16%
Student > Master 28 14%
Student > Bachelor 21 10%
Student > Doctoral Student 16 8%
Researcher 13 6%
Other 39 19%
Unknown 51 25%
Readers by discipline Count As %
Psychology 68 34%
Medicine and Dentistry 20 10%
Social Sciences 13 6%
Nursing and Health Professions 7 3%
Computer Science 7 3%
Other 32 16%
Unknown 54 27%
Attention Score in Context

Attention Score in Context

This research output has an Altmetric Attention Score of 6. This is our high-level measure of the quality and quantity of online attention that it has received. This Attention Score, as well as the ranking and number of research outputs shown below, was calculated when the research output was last mentioned on 01 April 2016.
All research outputs
#6,635,060
of 25,576,275 outputs
Outputs from Neuropsychiatric Disease and Treatment
#843
of 3,141 outputs
Outputs of similar age
#85,748
of 313,042 outputs
Outputs of similar age from Neuropsychiatric Disease and Treatment
#31
of 85 outputs
Altmetric has tracked 25,576,275 research outputs across all sources so far. This one has received more attention than most of these and is in the 73rd percentile.
So far Altmetric has tracked 3,141 research outputs from this source. They typically receive a lot more attention than average, with a mean Attention Score of 10.6. This one has gotten more attention than average, scoring higher than 73% of its peers.
Older research outputs will score higher simply because they've had more time to accumulate mentions. To account for age we can compare this Altmetric Attention Score to the 313,042 tracked outputs that were published within six weeks on either side of this one in any source. This one has gotten more attention than average, scoring higher than 72% of its contemporaries.
We're also able to compare this research output to 85 others from the same source and published within six weeks on either side of this one. This one has gotten more attention than average, scoring higher than 64% of its contemporaries.